多次元配列(三次元配列)
三次元配列、大きい括弧順に要素になっていく。
以下の例だと、8組を持った大きな2括弧が第一要素になり、3組を持った大きな8括弧が第二要素になる。
using UnityEngine; using System.Collections; public class SituationManager : MonoBehaviour { // SituationCreaterで選んだものを保持する変数。 public string Tag; public Sprite SituationChara; public bool isDoorOpen; public Sprite TempSituation; public bool isCanTap; public bool isCorrect; public int CharaNumber; public Animator anim; private string[,,] myAnimList = { // level1 { {"Hostage_0_0","Hostage_0_1","Hostage_0_2"}, {"Hostage_1_0","Hostage_1_1","Hostage_1_2"}, {"Hostage_2_0","Hostage_2_1","Hostage_2_2"}, {"Hostage_3_0","Hostage_3_1","Hostage_3_2"}, {"Bandit_0_0","Bandit_0_1","Bandit_0_2"}, {"Bandit_1_0","Bandit_1_1","Bandit_1_2"}, {"Bandit_2_0","Bandit_2_1","Bandit_2_2"}, {"Empty_0_0","Empty_0_1","Idle"}, {"Empty_1_0","Empty_1_1","Idle"} }, // level2 { {"Hostage_1_0_0","Hostage_1_0_1","Hostage_1_0_2"}, {"Hostage_1_1_0","Hostage_1_1_1","Hostage_1_1_2"}, {"Hostage_1_2_0","Hostage_1_2_1","Hostage_1_2_2"}, {"Hostage_1_3_0","Hostage_1_3_1","Hostage_1_3_2"}, {"Bandit_1_0_0","Bandit_1_0_1","Bandit_1_0_2"}, {"Bandit_1_1_0","Bandit_1_1_1","Bandit_1_1_2"}, {"Bandit_1_2_0","Bandit_1_2_1","Bandit_1_2_2"}, {"Empty_1_0_0","Empty_1_0_1","Idle"}, {"Empty_1_1_0","Empty_1_1_1","Idle"} } }; public static SituationManager instance = null; void Awake(){ if( instance == null){ instance = this; } } void Start () { } void Update () { } public void HostageIdle(int level,int value){ anim.Play(myAnimList[level,value,0]); } public void HostageCorrect(int level, int value){ anim.Play(myAnimList[level,value,1]); } public void HostageIncorrect(int level, int value){ anim.Play(myAnimList[level,value,2]); } public void BanditIdle(int level, int value){ anim.Play(myAnimList[level,value,0]); } public void BanditCorrect(int level, int value){ anim.Play(myAnimList[level,value,1]); } public void BanditIncorrect(int level, int value){ anim.Play(myAnimList[level,value,2]); } public void EmptyIdle(int level, int value){ anim.Play(myAnimList[level,value,0]); } public void Empty(int level, int value){ anim.Play(myAnimList[level,value,1]); } public void Idle(int level, int value){ anim.Play(myAnimList[level,value,2]); } public void EmptyBomPop(int level, int value){ anim.Play(myAnimList[level, value,0]); } public void EmptyBomOut(int level, int value){ anim.Play(myAnimList[level,value,1]); } }
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At The Intersection of Medical Science and Engineering Unity javascriptでの多次元配列