Entries from 2015-06-11 to 1 day

配列、要素の位置

[列、行] using UnityEngine; using System.Collections; public class SituationManager : MonoBehaviour { public Animator anim; private string[,] myAnimList = { {"Hostage_0_0","Hostage_0_1","Hostage_0_2"}, {"Hostage_1_0","Hostage_1_1","Hostage…

2次元配列を使う

using UnityEngine; using System.Collections; public class SituationManager : MonoBehaviour { public Animator anim; //animationと名前が対応していないといけない。 private string[,] myAnimList = { {"Hostage_0_0","Hostage_0_1","Hostage_0_2"}, …

【Unity】onClick : スクリプトから変更 (onClick.AddListener)

例1(問題有の可能性) //(名前空間の定義) //using UnityEngine.Events; if((SituationCreater2.instance.Count) < 10){ button = ObjectFromToilet.GetComponent<Button> (); if (n < 1){ // ObjectFromToilet.GetComponent<Image>().sprite = null; }else if(1 < n && n </image></button>…