using UnityEngine;
using System.Collections;
public class AgeDot : MonoBehaviour {
private static AgeDot _instance = null;
public static AgeDot instance {
get{
return _instance;
}
}
private int AA = 0;
public GameObject ChildDot;
public GameObject Blackline;
GameObject Dot;
void Awake(){
_instance = this;
}
void Start () {
}
void Update () {
}
public static void SpawnDot(){
_instance.Dot = Instantiate (_instance.ChildDot) as GameObject;
_instance.Dot.transform.position = new Vector2 (InputAge.yourAge * 0.1f, 0);
_instance.Dot.transform.SetParent (_instance.Blackline.transform);
}
public static int GetAA(){
return _instance.AA;
}
}
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class InputAge : MonoBehaviour {
string str;
public InputField inputField;
public Text Text;
public static int yourAge;
public GameObject UI_Input;
void Update(){
}
public void Btn_SaveText () {
str = inputField.text;
yourAge = int.Parse(str);
Text.text = str + " years old";
inputField.text = "";
UI_Input.SetActive (false);
AgeDot.SpawnDot ();
}
}