ズームの仕方

101 2Dカメラのピンチインアウト処理 [stepism@Unityメモ]
befool.co.jp

void Update () {
	if(Input.GetKey(KeyCode.Space)){
		PlayerPrefs.DeleteAll();
		print("Reset done!");
	}
	if(Playbutton){
		orthographicSize = mainCamera.camera.orthographicSize;
		if (4.6f < orthographicSize) {
			orthographicSize = mainCamera.camera.orthographicSize;
			orthographicSize -= Time.deltaTime * 5f;
			mainCamera.camera.orthographicSize = orthographicSize;
		}
		onZoom = true;

		if(onZoom){
			if(!Play){
				StartCoroutine(PlaybuttonOnWait());
				// Playbutton = false;
				// orthographicSize = 6.55f;
			}
		}
	}
}