Untiy iTweenのeasetype
iTween.PunchScale(gameObject,iTween.Hash("amount",new Vector3(0.06f,0.06f,0),"time",1.7f,"easetype",iTween.EaseType.linear));
iTween.PunchScale(gameObject,iTween.Hash("amount",new Vector3(0.06f,0.06f,0),"time",1.7f,"easetype",iTween.EaseType.linear));