using UnityEngine;
using System.Collections;
public class SituationManager : MonoBehaviour {
public Animator anim;
private string[,] myAnimList = {
{"Hostage_0_0","Hostage_0_1","Hostage_0_2"},
{"Bandit_0_0","Bandit_0_1","Bandit_0_2"},
{"Empty_0_0","Empty_0_1","Idle"}
};
public static SituationManager instance = null;
void Awake(){
if( instance == null){
instance = this;
}
}
public void HostageIdle(){
anim.Play(myAnimList[0,0]);
}
public void HostageCorrect(){
anim.Play(myAnimList[0,1]);
}
public void HostageIncorrect(){
anim.Play(myAnimList[0,2]);
}
public void BanditIdle(){
anim.Play(myAnimList[1,0]);
}
public void BanditCorrect(){
anim.Play(myAnimList[1,1]);
}
public void BanditIncorrect(){
anim.Play(myAnimList[1,2]);
}
public void EmptyIdle(){
anim.Play(myAnimList[2,0]);
}
public void Empty(){
anim.Play(myAnimList[2,1]);
}
public void Idle(){
anim.Play(myAnimList[2,2]);
}
}
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