using UnityEngine;
using System.Collections;
public class CubeManager : MonoBehaviour {
public static CubeManager instance = null;
void Awake(){
if(instance = null){
instance = this;
}
}
void Update () {
if( this.gameObject == GameManager.instance.SelectedGameObject){
transform.localScale = new Vector3(1.2f, 1.2f, 1.2f);
}
else{
transform.localScale = new Vector3(1, 1, 1);
}
}
}
using UnityEngine;
using System.Collections;
public class GameManager : MonoBehaviour {
public GameObject SelectedGameObject;
public static GameManager instance = null;
void Awake(){
if(instance == null){
instance = this;
}
}
void Update () {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray,out hit,100)){
SelectedGameObject = hit.collider.gameObject;
}
else {
SelectedGameObject = null;
}
}
}
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